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Interlude gameplay on the Essence client — better visuals and newer systems, same classic L2Gold feel.

Core & Gameplay

Quality-of-life that respects Interlude rules where it matters.

Shift+Click droplist.Offline shops (7 days)Cancel restores after 10s
3 topics

Rates & Progression

Base x20 with dynamic scaling, Premium, and XP Boost Scroll.

  • Server base rate: x20 EXP/SP.
  • Dynamic EXP system scales by level ranges and stacks with Premium and XP Boost Scroll.
  • Premium adds +30% EXP/SP to your current rate.
  • XP Boost Scroll adds +30% on top of your current rate.
Level RangeBaseWith PremiumPremium + XP
1–20x18x23.4x30.42
20–40x25.5x33.15x43.095
40–52x36x46.8x60.84
52–61x44x57.2x74.36
61–80x52x67.6x87.88
Party Drops Calculation

Average of all party members’ rates. Premium and non-Premium mix affects the final result.

Example (5 members): 4 Premium (150%) + 1 Non-Premium (100%) → (4×150% + 1×100%) ÷ 5 = 140%

Gameplay & Basic Systems

Smooth daily play without rewriting Interlude.

  • Skills are auto-learned.
  • Auto loot is enabled.
  • Shift + click a monster to see its droplist.
  • .OFFLINE shops stay online up to 7 days, then close automatically.
  • Inventory expansion service is available.
  • Magic critical damage is set to x2.5 instead of x4.
  • Death penalty is disabled.
Spoil Protection on Giants
Anti-Lock
Minimum contribution
5% of Giant’s max HP
If not met
Spoil fails

Prevents spoil locking by tagging Giants and leaving them blocked.

Skills, Buff Slots & Elemental Seeds

Core tweaks that keep PvP readable.

  • Weight limit is increased tenfold.
  • Might of Heaven works on all mobs (not only undead).
  • Restore Life no longer affects mobs or raid bosses.
  • Cancel removes buffs for 10 seconds, then buffs are restored.
  • FOI behaves like Gracia Final (ends after casting / being hit finishes).
  • Magic critical effects are removed from Mana Burn.
  • MP potions restore 250 MP.
  • 24 buff slots + Divine Inspiration from Special Craft.
  • Debuffs such as malaria, flu and rheuma are disabled.
  • Buff Block prevents buffs from non-party members.
  • Seed of Fire/Water/Wind can be cast on self and party; reuse reduced to 1 minute.
  • Harmony of Noblesse power increased 250 → 450; Symphony 400 → 900.

Auto-Play & Fair Play Systems

Account-based quotas, smarter behavior, and anti-bot enforcement that actually holds up.

3 topics

Auto-Play

Tuned movement, tighter target selection, more reliable skill usage.

  • Per account: Non-Premium 1 hour/day, Premium 2 hours/day.
  • Premium users may run Auto-Play on two accounts simultaneously. Non-Premium is limited to one.
  • Daily reset occurs at 06:30 server time.
  • Target Mode: Mobs (default), Giants, Raids, Any.
  • Range Mode: Short Range (circle) or Long Range (roaming), adjustable live.
  • Debuff Efficiency prevents recasting debuffs if already active or if the last cast succeeded (Surrender/Gloom prioritized).
  • Party Leader Assist makes non-leaders follow and assist the leader automatically.
  • Healer AI: no auto-attacks, prioritizes healing, follows party while idle, won’t function while flagged.
  • Respectful Hunting avoids attacking mobs engaged by other players (aggro-based).
  • Dwarf automation: Spoil auto-casts; Festive Sweeper attempts after successful spoil + mob death.

Anti-Bot Captcha System

Global code verification designed to be easy for humans and painful for bots.

  • Uses a global Captcha Code instead of questions.
  • When prompted, visit lineage2.gold/code, copy the active code, and paste it into the in-game window.
  • Code is shared globally and changes every 5 minutes.
  • Prompts/timeouts are automatic; window reopens if missed, closed, or overwritten.
  • Re-logging while restricted will correctly show the Captcha again.
  • While active: no EXP, SP, or drops.
  • After 3+ Captcha teleports to town: Petrification.
  • Passing the Captcha immediately clears all restrictions, including Captcha Petrification.

Prime Time Raid Respawn

Keeps Prime Time active and competitive when content is cleared quickly.

  • Active during Prime Time (18:00–22:00 UK).
  • Every 15 minutes, checks whether all tracked raid bosses are dead.
  • If all are dead and 30+ minutes passed since last Prime Time spawn: a random Prime Time raid spawns at its retail location.
  • Prime Time spawns are extra; they don’t replace normal raid cycles.
  • Spawned boss remains alive up to 1 hour before removal.
  • Does not include Noblesse raids or Barakiel.
  • Global announcement is sent when a Prime Time raid appears.
  • Restriction: Raid Bomb can’t be used during Prime Time (18:00–22:00 UK).

Progression Systems

Gear path, refining, enchants, missions, rebirth, noblesse, and long-term goals.

6 topics

Items, Mantras & Refining

Endgame progression built around Mantras, raids, and refining percentages.

  • A-grade weapons with SA, armors and jewelry require Mantras.
  • S-grade weapons: raid bosses or collecting Fire Mantras.
  • Every raid boss drops one S-grade weapon.
  • Upgrade S-grade weapon at Mantra Manager Wilbrand using Fire Mantras, Enria and Adena.
  • S-grade armors/jewelry can be refined from 50% → 100% in 5% steps.
  • Refining does not fail and keeps your current enchant level.
  • To keep set bonus, refine all pieces to the same percentage.
  • At 100%, S-grade armor set can be converted into Apella.
  • Orfen/Core/Antharas/Zaken Lv2 jewelry grants additional stats.
  • Refining details: see the refining page for exact requirements and steps.

Item Enchant Info & Rates

Clear caps and readable chances.

WeaponChance
+1 → +3Safe
+4 → +2150%
Armor & JewelryChance
+1 → +3 (+4 Full Body)Safe
+440%
+540%
+640%
+730%
+820%

Missions & Attendance

Daily/weekly progress tasks and epic participation rewards.

  • Hunting tab: daily missions tied to high-level zones / kill counts.
  • Raid tab: missions covering all raid and epic bosses.
  • Monthly epic missions: participate in epic kills; crown earned after killing an epic 20 times.
  • Epic crown mission is once per account for each raid boss.
  • Weekly raid missions provide rewards for all raid bosses.
  • Upgrade tab: one-time rewards at levels 20, 40, 52, 61, 76, and 80.
  • Attendance Check is Premium-only.

Rebirth System

Level 78 reset with long-term skill progression.

  • At level 78, talk to Rebirth Manager Selenor in Aden to reset to level 1.
  • Rebirth removes normal skills but keeps Rebirth skills; you receive a Book of Rebirth each time.
  • Each Rebirth skill requires one Book of Rebirth; you can rebirth up to 3 times.
  • After rebirth: 2 XP Boost Scrolls (20 minutes each) for a total of 40 minutes.
  • Rebirth skills include: Acumen, Agility, Empower, Focus, Guidance, Haste, Health, Might, Magic Barrier, Mana, Shield and Wind Walk.

Noblesse & Subclass

Raid-driven progression with clear NPC flow.

  • At level 78 + required items: talk to Noblesse Manager Eddy Wally in Aden to become Noblesse.
  • Noblesse uses raids such as Hallate, Kernon, Golkonda and Cabrio.
  • Subclass: gather Subclass Crown from Barakiel + level 78; visit Subclass Manager Noctisse (next to Noblesse Manager).
  • Second and third subclasses are added for free after the first.

Olympiad & Hero

Retail behavior, clear location, and meaningful hero skills.

  • Olympiad follows retail behavior with all S-grade items restricted.
  • All Olympiad NPCs are located in Heine Town.
  • No enchant limit on weapons, armor, or jewelry.
Olympiad Schedule: Matches run Friday–Sunday, from 18:30 to 20:00 (server time).
Hero Skills
Static Reuse 15m · Duration 30s · Valor is Party

Rules & PvP

Clans, karma penalties, and how resistance math actually works.

4 topics

Clans & Party

Cleaner politics and fewer admin-only bottlenecks.

  • Alliances are disabled (no ally stacking).
  • Maximum clan size: 45 members.
  • All clan invite/dismiss/leave/dissolve penalties are removed.
  • Any clan member can create a Command Channel.
  • You cannot have more than two Cardinals in the same party.

Karma System

Static and predictable (not tied to EXP rates).

  • Karma gain: 1,000 for your first PK, then scales by 1,000 + ((1,000 × PKs) / 2).
  • Removal fixed: 3,500 karma removed on death; 700 removed per mob kill.
  • Party Recall skills cannot target Karma players.
PKsKarmaCleared by
5 PKs3,5001 death or 5 mob kills
6 PKs4,0001 death leaves 500, or 6 mob kills clear
20 PKs11,0003 deaths or 16 mob kills
50 PKs27,5008 deaths or 40 mob kills

Skills Ignoring Buff Limit

Always-on effects that don’t eat your buff slots.

How Debuffs vs. Resists Work

Interlude retail math, explained clearly.

  • Debuff resistance reduces the remaining chance of a debuff landing, not the original base rate.
  • Multiple resists stack multiplicatively, giving diminishing returns but still strongly reducing success chance.
Example
Base stun chance
50%
Majestic/Major set (50% resist)
50% → 25%
Resist Shock (40% resist)
25% → 15%
90% total resist
50% × (1 − 0.9) = 5% FINAL

Starting & Utility

Where you begin, how you move, and how support systems are structured.

2 topics

Starting Area & AIO Buffer

Fast start, clean preparation, and consistent buffing.

  • New characters start in the basement of Ivory Tower.
  • Buff and prepare there; starting items are provided so you’re ready to go.
  • You can create your account/character before opening, but you can’t leave Ivory Tower until the server officially opens.
  • An AIO Buffer offers all needed buffs, presets, and custom buff schemes.

Gatekeeper

UI teleport adapted to L2Gold style + classic global gatekeeper.

  • ALT+F UI Teleport is implemented and adapted to L2Gold style.
  • UI Teleport can be used anywhere as long as you are not in combat.
  • Classic gold-style Global Gatekeeper remains and offers free teleports worldwide.

Raids, Buffers & Class Tweaks

Retail raid structure, support balance, and targeted L2Gold class boosts.

2 topics

Raids, Clan Hall & Buffers

More retail raids + meaningful clan ownership perks.

  • Many raid bosses are added at their original retail spawn points.
  • Only raid bosses level 76+ are included, plus Ant Queen, Core and Orfen.
  • If your clan owns a castle or clan hall, the Clan Hall Manager offers custom teleports and a special shop in Bandit Stronghold with slightly cheaper/exclusive items.
  • Support classes receive higher-level self-only buffs to help them participate in PvP.
Boss TierRespawnSpawns
Regular Raid Bosses6h ± 15mStandard raid cycle for level 76+ raid bosses
Noblesse — Wave 18h ± 15mGiant’s Cave: Death Lord Hallate, Kernon, Longhorn Golkonda, Shilen’s Messenger Cabrio
Noblesse — Wave 212h ± 15mTower of Insolence 3 / 8 / 11, Cemetery
Barakiel12h ± 15mSubclass Boss — required for Subclass Crown

Boosted L2Gold Classes

Targeted improvements where the meta needs it; everything else stays Interlude.

Drop List — Mantras & Materials

Focused overview of where to farm the most important progression drops.

2 topics

Ready to play the Interlude you remember?