Clans can have up to 40 clan members - 4 parties in a command channel.
Clans cannot be invited to another alliance.
Clan Reputation Points (CRP) are used for the following purposes
Learning clan skills.
If a clan has more than 1 clan reputation point, for other players the clan name is displayed in blue.
If a clan has less than 1 clan reputation point, for other players the clan name is displayed in red.
Killing opponents in a two-sided war - 1 CRP.
Taking castle - 1500 CRP.
Defended castle - 750 CRP.
Per hero clan member - 1000 CRP.
Killing a raid boss - Clan Rep Box (100 CRP).
Killing a superior giant in Imperial Tomb 5 - Clan Rep Box (100 CRP).
Dying from opponents in a two-sided war - 1 CRP.
Loosing castle in battle - 3000 CRP.
Clans level is upgraded (the amount of points necessary to get the new level is deducted).
A clan skill is learned - (the amount of points necessary to get the new skill is deducted).
Declaring a war
A clan level 3 or above consisting of at least 15 characters can declare a war to another clan. To accept that war, the second clan should also meet the same requirements.
At the same time a clan can challenge up to 30 clans, but it can accept any amount of challenges.
You can declare a war using a chat command or clan management interface.
The clan someone declared war against can use their clan information window to see the info about clan wars, like how many times their clan members were killed and the time before declining the challenge before the war has begun.
War begins when the clan someone declared war against:
accepted it by pressing a special button in their clan management menu;
killed in PvP/PK 100 or more characters from the clan who's declared war (the opponents should not be in a chaotic state);
if a character dies from reflected damage, such death is not eligible for death counter to start a clan war;
death is eligible for such counter if the clan someone declared war against has delivered the lethal blow on that character; or it has don 90% of the damage. However, if someone unrelated to the war has delivered the final blow, such death doesn't count.
In two-sided war the killer of a "white" character doesn't become chaotic; but the PvP counter increases.
Even during clan wars the opponents should use a forceful attack to attack their opponents, and the colour of the character's name will change to purple.
You can learn about the state of war in your clan interface. The state can be dominating /winning /equal /losing /totally losing.
During sieges, the siege rules dominate over the rules of clan wars.
How opponents are displayed
For two-sided war - in icon of crossed swords above characters' heads.
For cease-fire the clan who declared the war won't see the icon above the heads of the members of the opposing clan. The opposing clan, however, will see the icon of one sword about their opponents' heads.
If the opposing clan member is killed, there's a corresponding blue message on the screen and in the system chat.
If the opposing clan killed your clan member, there's a corresponding red message on the screen and in the system chat.
Ending the war and its results
If during 7 days the clan someone declared war against hasn't killed 100 or more characters from the clan which started the war, the period of cease-fire is over automatically. The clan can start the war again.
If the clan pays the penalty of 500 CRP, the cease-fire period begins. During that period, to start a war, you need to kill again in PvP/PK 100 or more members of the clan which declared war. #If during 7 days the clan someone declared war against hasn't killed 5 or more characters from the clan which started the war, the period of cease-fire is over automatically. The clan can start the war again.